Unity Game CreationHey folks.Unity Game Creation by *HaMinsu
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I am currently working on a Game Environment in Unity.
I chose dungeon as a theme to have a certain frame to get things started.
As you can see on the floor, I started with doing some ground tiles.
After that, I modeled the column, some props like bones and barrels, and then created a wall texture.
For my workflow I mostly created a basemesh in 3Ds max, exported to Zbrush, sculpted the details, export back to 3Ds max and from there created the lowpoly mesh, which I then unwrapped and rendered the highpoly details to texture. Then I created the Diffuse in Photoshop and imported everything in Unity.
After that I decided it is time to create a doorway. I mean one room can be kinda cool. But if the player is supposed to explore, he needs some more than just one room, right? Same workflow as before.
After that, I started building rooms. I decided that creating bigger environments with those floor tiles use alot of performance, but also take time to layout and